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Objective:
To obtain an artist position for a video game or animation studio where I can grow and apply my skills to create outstanding products.

Experience:
 

Arcadia Entertainment - Redwood Shores, CA                                            01/08-01/09

Lead Environment Artist

My responsibilities for the following game released (open beta) were:

§ Lead a team of 3 interns & a jr. artist that supported in-house environment assets

§ Ensured quality of outsourced assets

§ Helped with overall vision of Arcadia

§ Designed city layout

 

Visual Concepts Entertainment/Take 2 Interactive - Novato, CA              08/06-06/07

Environment Artist

My responsibilities for the following game shipped were:

§  Fantastic Four and the Rise of the Silver Surfer (PS3,XBOX 360) – Created and modified geometry in levels.  Lit levels and worked on materials and effects.  Also was a lead for projects.

 

Crystal Dynamics, Eidos – Menlo Park, CA                                                  02/03-03/06

Level Artist

My responsibilities for the following games shipped were:

§  Whiplash (PS2, XBOX) – Created and modified geometry in levels, also worked with cinematic team on props.

§  Project: Snowblind (PS2, XBOX) - Created levels for single player and multiplayer levels. Also built and designed props for player interaction.

§  Tomb Raider (PS2, XBOX, and XBOX 360) – Created and modified geometry in levels. Also worked on lighting and materials for the 360 version of the game. 

Konami of America , Inc.- Redwood City, CA                                                 06/01-9/02 

Level Artist

My responsibilities for the following games shipped were:

§  Silent Hill 2 (PS2, XBOX) - worked with cinematic team on morph targets for lip-sync animation.

§  Frogger The Great Quest – (PS2, PC) worked on repairing and augmenting levels by changing geometry to make the levels work better with technology and applied lighting. Also built props needed for character interaction.

§  Worked on game play and art concept for Frogger 2 (NGC, PS2, XBOX) and Moto X (PS2, XBOX) and also did some contract work before becoming a full-time employee.

Education:

The Art Institutes International at San Francisco, CA

§  A.S – Computer Animation

Academy of Art College, San Francisco, CA

§  Coursework in Computer Animation, 1996-1997

Key Related Courses:

§  3D Modeling (Environments and Texture Maps)

§  2D Animation (Pencil Tests)

§  Figure Drawing

§  Mechanical Drafting (ability to give descriptive drawings for models)

§  Video (Camera Operations and Storyboarding)

§  Photography (compose shots and lighting)

§  Certified Designated Trainer (Listen, Analyze and Lead a Team)

Here I'll list the software, hardware, and programming languages with which I'm familiar.

§  3D Studio Max

§  After Effects

§  Premiere

§  Maya

§  Photoshop

Published Games:

Silent Hill 2
Frogger The Great Quest
Whiplash
Project: Snowblind
Tomb Raider Legend
Fantastic Four Rise of the Silver Surfer