Objective:
To obtain an artist position for a video game or animation studio where I can grow and apply
my skills to create outstanding products.
Experience: Arcadia Entertainment - Redwood Shores, CA 01/08-01/09 | Lead Environment Artist | My responsibilities for the following game released (open beta) were: | § Lead a team
of 3 interns & a jr. artist that supported in-house environment assets § Ensured quality of outsourced assets § Helped
with overall vision of Arcadia § Designed city layout |
|
Visual Concepts Entertainment/Take 2 Interactive - Novato, CA
08/06-06/07 |
Environment Artist |
My responsibilities for the following game shipped were: |
§ Fantastic Four and the Rise of the Silver Surfer (PS3,XBOX
360) – Created and modified geometry in levels. Lit levels and worked on materials
and effects. Also was a lead for projects. |
| |
Crystal Dynamics, Eidos – Menlo Park, CA
02/03-03/06 |
Level
Artist |
My
responsibilities for the following games shipped were: |
§ Whiplash (PS2, XBOX) – Created and modified geometry
in levels, also worked with cinematic team on props. |
§ Project: Snowblind (PS2, XBOX) - Created levels for single player and multiplayer levels. Also built and designed props
for player interaction. |
§ Tomb Raider (PS2, XBOX, and XBOX 360) – Created and modified geometry
in levels. Also worked on lighting and materials for the 360 version of the game. |
|
Konami of America , Inc.-
Redwood City, CA
06/01-9/02 |
Level Artist |
My responsibilities for the following games shipped were: |
§ Silent Hill 2 (PS2, XBOX) - worked with cinematic team
on morph targets for lip-sync animation. |
§ Frogger The Great Quest – (PS2, PC) worked on repairing and augmenting levels by changing geometry to make
the levels work better with technology and applied lighting. Also built props needed for character interaction. |
§ Worked on game play and art concept for Frogger 2 (NGC, PS2, XBOX) and
Moto X (PS2, XBOX) and also did some contract work before becoming a full-time employee. |
Education:
The Art Institutes International
at San Francisco, CA |
§
A.S – Computer Animation |
Academy of Art College, San Francisco,
CA |
§ Coursework in Computer Animation, 1996-1997 |
|
Key
Related Courses: |
§
3D Modeling (Environments and Texture Maps) §
2D Animation (Pencil Tests) §
Figure Drawing § Mechanical Drafting (ability to give descriptive drawings for models) §
Video (Camera Operations and Storyboarding) §
Photography (compose shots and lighting) §
Certified Designated Trainer (Listen, Analyze and Lead a Team) |
Here I'll list the software, hardware, and programming languages with which I'm familiar.
§ 3D Studio Max | §
After Effects | § Premiere |
§ Maya | §
Photoshop |
|
Published Games:
Silent Hill 2
Frogger The Great Quest
Whiplash
Project: Snowblind
Tomb Raider Legend
Fantastic Four Rise of the Silver Surfer