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So I wanted to brush up on my 3D Studio Max skills. It took me about 3 to 4 days of modeling. 

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This was a piece I made for an art test, I only had 7 days to pull it off. The program I used was Maya 7 and I used about 17 textures and 18,600 faces, also all walls have been built in sections for scaling the overall set.

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 Below are images of a work in progress concept for a 727 gunship modeled in Maya, after an AC-130U Spectre.

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Below are images of a city concept that I made in Maya when I was working for Visual Concepts Entertainment.

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Below is an image of a lava bridge that I modeled and textured in Maya when I was working for Visual Concepts Entertainment.

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Below is an image of a normal map and specular material test I created in Maya when I was working for Visual Concepts Entertainment.

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Below are a few images from my demo reel, all made in 3D Studio Max.

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The following 3 images are of a tank concept I started a few years ago, made in 3D Studio Max.

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Below is an image of a lava tube concept with UV scrolling lava that I created in Maya when I was working for Visual Concepts Entertainment.

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Below is a 3D model I made in 3D Studio Max with hand drawn textures created to show how well it visually holds up.  I created this when I was working for Konami. 

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