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This gun was designed for a game inside the world of Arcadia. I worked closely with the art director and game designer to flush out the functionality of it. It took me 5 days to model and texture.

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Here is the breakdown of the Photobooth used in the game.

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Here is a sketch of a kiosk that I made for a scavenger bingo game.

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Here is the actual breakdown of the kiosk.

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On this page you will find more details about my latest professional work.
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The following 3 scenes are part of the New York level in "The Fantastic Four: Rise of the Silver Surfer". I lead and worked with a group of artists on modeling and texturing some of the surrounding buildings you see in this vista.  I also made sure all the assets were used and placed properly.  The playable antenna, crane, and buildings were made by other artists.

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The following scene is part of the Skrull level in "The Fantastic Four: Rise of the Silver Surfer". I worked on the window floor, using existing textures to complete it. Frank Robbins created the glass in this scene and added the finishing touches to the lava.

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The following scene is part of the Shang-Hai level in "The Fantastic Four: Rise of the Silver Surfer".  In this scene, you see an example of the next gen lighting I did for this level; I also lit the Terrax level.

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The following scene is part of the Flashback Vehicle Sequence in "Tomb Raider Legend".  In this scene, you see an example of the next gen lighting I did for this sequence.

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The following 3 scenes are part of an oldie but goodie, Project: Snowblind. These are just some of the scenes from levels I worked on.

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The following 2 images are of a jet prop that I created which was used for a multiplayer downloadable level in Project: Snowblind.

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The following 3 images are of implacement weapons that I created and were used in all levels of Project: Snowblind.

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