This gun was designed for a game inside the world of Arcadia. I worked closely with
the art director and game designer to flush out the functionality of it. It took me 5 days to model and texture.
Here is the breakdown of the Photobooth used in the game.
Here is a sketch of a kiosk that I made for a scavenger bingo game.
Here is the actual breakdown of the kiosk.
On this page you will find more details about my latest professional work. o o o o
The following 3 scenes are part of the New York level in "The Fantastic Four: Rise of the Silver
Surfer". I lead and worked with a group of artists on modeling and texturing some of the surrounding buildings
you see in this vista. I also made sure all the assets were used and placed properly. The playable
antenna, crane, and buildings were made by other artists.

The following scene is part of the Skrull level in "The Fantastic Four: Rise of the Silver Surfer". I
worked on the window floor, using existing textures to complete it. Frank Robbins created the glass in this scene and added
the finishing touches to the lava.

The following scene is part of the Shang-Hai level in "The Fantastic Four: Rise of the Silver Surfer".
In this scene, you see an example of the next gen lighting I did for this level; I also lit the Terrax level.

The following scene is part of the Flashback Vehicle Sequence in "Tomb Raider Legend".
In this scene, you see an example of the next gen lighting I did for this sequence.

The following 3 scenes are part of an oldie but goodie, Project: Snowblind. These are just some of the scenes from
levels I worked on.



The following 2 images are of a jet prop that I created which was used for a multiplayer downloadable level
in Project: Snowblind.


The following 3 images are of implacement weapons that I created and were used in all levels of Project: Snowblind.



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